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12 minutes plot
12 minutes plot











12 minutes plot
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I’ve been thinking about it for two days, and the game’s ending still doesn’t make much sense to me. Unfortunately, while the world and story initially feel very grounded - aside from all the time travel - things get a bit too outlandish toward the end. And since the game is essentially about experimenting with each loop, it’s a lot of fun to toss around wild ideas with someone else, in hopes of finding a new route. This is also what makes it a good game to have someone watch along with you missing even the tiniest detail can mean getting stuck. The game rarely gives you overt clues or hints, so that sense of accomplishment is only more pronounced. Twelve Minutes can be fiddly at times, but it does nail that incredible feeling of slowly unraveling a mystery. With a gamepad it’s slow, which is extra frustrating in a game where time is constantly working against you.

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I played the game on the Xbox Series X, but the interface is clearly designed for a mouse, as you have to drag a cursor around the screen to do just about everything. On consoles these issues are exacerbated by the controls. It’s really annoying to end up with Willem Dafoe’s hands around your neck because you forgot to lock the door.

12 minutes plot

Toward the end, as the complexity ratcheted up, I found myself writing a to-do list of everything that needed to happen in the next loop, lest I forget something. You’ll hear the same lines of dialogue many times, and often play through near-identical scenarios. It’s not so bad early on, when everything still feels new, but the further you progress the more the repetition sets in.

12 minutes plot

The problem is this structure means a lot of repetition. Usually I just died, but sometimes I would find something interesting - a hidden item or a phone number - that I knew could be used during the next loop. I decided to see what would happen if she got mad, or if she fell asleep, or if I used that big knife as a weapon. The small space and limited options felt restrictive. I tried explaining to the wife that I was in a time loop, but of course she didn’t understand. If you pick up a mug, for instance, you can drag it over to the sink to fill it up.Īs you play and learn more, your options start to open up. But those things you can interact with are usually important and can be combined in different, usually intuitive ways. You can’t, for instance, search through every object in a dresser drawer or dig through the fridge. The world is small - there’s just a living room, bathroom, bedroom, and a tiny closet - and you’re relatively limited in terms of what you can do. You have the ability to talk to people, pick up certain objects, and interact with a few parts of the apartment. You view the world from an overhead perspective, and the game plays out a bit like an old-school point-and-click adventure.

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“If I want this idea to be explored to its full potential, it makes sense that I actually do it myself.” - Twelve Minutes creator Luis Antonio Upon dying, McAvoy’s character returns to his front door, 12 minutes earlier, as if nothing happened at all. He then demands to see a pocket watch, and when the wife refuses, the cop starts to choke her husband to death. The romantic evening is quickly interrupted by a man claiming to be a cop (Dafoe) breaking in and arresting the woman for murdering her father. She’s made his favorite dessert and is going to break some big news while they eat. He’s greeted by his wife, voiced by Ridley, who has a special night planned. Twelve Minutes opens with an unnamed man, played by McAvoy, arriving at his apartment in the early evening. Twelve Minutes can be tedious and repetitive - but like most games, it’s much better with a friend. But as a group experience, it’s a lot of fun even though it’s technically a single-player game, I found myself sharing ideas and theories with my partner, and it was helpful having an extra pair of eyes to spot clues I might’ve missed. It can be frustrating, with fiddly controls and an ending that goes completely off the rails. Over that time you’ll die repeatedly at the hands of Dafoe, but during each loop you’ll also pick up some tiny new breadcrumb of information to help explain what’s happening.

12 minutes plot

The interactive thriller - which boasts a star-studded cast including James McAvoy, Daisy Ridley, and Willem Dafoe - forces players to relive the same short span of time repeatedly. I’m not sure I could’ve solved the intricate mystery of Twelve Minutes on my own.













12 minutes plot